Wordscapes

Concept Art Lead – App Store


Wordscapes’ live-ops art pipeline came together under my ownership, with clearer production workflows and a more cohesive, polished visual style across the game. I managed multiple outsource vendors, built art guidelines from the ground up, and mentored in-house artists on their creative growth and career goals.

Pets

I led the creation of pets from concept to final animation. Concepts were developed in-house, then handed off to outsource partners for final rendering and animation. I guided the animation process with feedback and direction, giving each character more personality and charm.


I designed the pet rock, which became a fan favorite with players!

Mountain Climb

Mountain Climb was a large quarterly feature with a 2-3 month timeline, requiring close coordination between in-house and external resources. The feature included multiple components: mountain tiles, UI elements, and an animated sticker set. Each part was planned and managed in parallel to keep production on schedule and the final look cohesive.


Daily Goals

This feature required a fast turnaround, so I worked closely with in-house technical artists to understand their requirements and developed mockups that met their needs and kept implementation moving.


I rendered the gift box art, giving each one a polished look that fit the game’s style.

Milestone

For milestone events, I found ways to get more out of every asset we made. By thoughtfully reusing artwork across multiple areas of the same event, we saved production time and kept the whole experience looking cohesive and polished for players.